GPA and percentages are weighted by recorded letter grades. UW
comparisons use the same terms. Cross-listed courses count once within
this department and once across UW; department totals should not be
added together. Grade counts are not unique students. Offering counts
reflect captured records, not a complete historical schedule.
Spring 2027
Recorded this term
4343courses with offerings
2727instructors recorded
Grades have not been recorded for this term. Historical results remain
in the overview above.
Introduces the interdisciplinary field of material culture studies for students interested in careers in museums, galleries, historical societies, historic preservation, and academia.
Dimensions of Material Culture introduces the interdisciplinary field of material culture studies for students interested in careers in museums, galleries, historical societies, historic preservation, and academia.
WHAT IS DESIGN? interrogates the place of design in everyday life and its intersections with society, economics, politics, the environment, and culture.
Visual Thinking: Form and Space covers manual and digital techniques for idea exploration, concept development, and design presentation using various media.
CRAFT & CONSTRUCTION FOR GARMENTS introduces sewn construction, fabric cutting/layout, and finishing techniques for creating garment prototypes within the design process.
Visual Communication II covers advanced concepts, methods, and materials for communicating ideas in design, integrating manual and digital approaches within creative design thinking.
A past student found the material challenging, stating that very few people earned high grades and that significant effort was required throughout the year.
Digital Fabrication for Designers combines professional design software, laser cutting, and 3D printing with traditional model making for tangible prototyping.
Design Thinking for Transformation teaches techniques for creative analysis and problem solving, applied to human-centered design challenges through prototyping and testing real-world projects.
Patternmaking for Fashion Design II covers complex pattern manipulations, zero-waste design, sustainable practices, and multi-piece garment development with emphasis on precision and fit.
Textile Design: Printing and Dyeing II focuses on silkscreen printing, including discharge, burnout, and chemical resist processes, while exploring alternative image production methods.
Textile Design: Weaving II analyzes complex hand weave techniques and focuses on developing individual solutions for structural textile design problems.
Digital Patternmaking I explores CAD software for patternmaking, focusing on digitizing patterns, manipulating blocks, creating models, and designing original garments with sustainable principles.
Covers strategies for presenting textile and fashion design work, including curatorial methods, portfolio development, artist statements, and critique of communication strategies.
Environments of Crisis & Design explores built environments supporting people in disasters, conflicts, and forced migration through a human-centered, trauma-informed design lens.