Spring 2027

Graphic Design for Games

Graphic Design for Games explores digital and non-digital games, teaching critical analysis, historical context, and design techniques for creating meaningful interactive experiences.

no offering record for this termCredits unavailable
Recorded instructors · Spring 2027 No instructors listed

Summary

1 / 4

Recent recorded grades — Fall 2019: 3.67 GPA, 77.8% A/AB (n=9 letter grades); Fall 2020: 3.85 GPA, 100.0% A/AB (n=13 letter grades); Fall 2025: 3.81 GPA, 87.5% A/AB (n=16 letter grades).

What you’ll be able to do

  • Develop the vocabulary and critical understanding to describe and analyze the components of games and gameplay experiences.

  • Develop a game idea from concept to playable, and analogue prototype.

  • Use common methods for documenting game designs.

  • Communicate game ideas through scratches, prototype, development and presentation.

Source: UW Guide

Grade history

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average GPA
letter grades
A
AB
B
BC
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F

All recorded terms · compare terms & instructors

Prerequisites

Course map

(ART 102 or 107),ART 346 and 438

ART 563 used by

“Used by” includes alternatives; linked courses may have other requirements. This is a best-effort interpretation; check the catalog requirements above.

Prerequisite text tree

Professors

Spring 2027

No instructors recorded for this selection.

Historical instructors & teaching patterns

Recorded history may be incomplete and does not establish a future schedule.

Calendar & sections

Spring 2027

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Meeting source records

Student experience

the class

Recent recorded grades — Fall 2019: 3.67 GPA, 77.8% A/AB (n=9 letter grades); Fall 2020: 3.85 GPA, 100.0% A/AB (n=13 letter grades); Fall 2025: 3.81 GPA, 87.5% A/AB (n=16 letter grades).

difficulty & workload

No workload feedback recorded.

Topics

  • Digital and non-digital games
  • Critical vocabulary and historical context of games
  • Creating meaningful play and interactive experiences
  • Prototyping game concepts

Skills

  • Analyze games and gameplay using critical vocabulary and historical context.
  • Develop game concepts into playable and analogue prototypes.
  • Document game designs using common methods.
  • Communicate game ideas through sketches, prototypes, development, and presentations.

Grades

Latest available · Fall 2025— not enough history to project Spring 2027.

average GPA
A / AB grades
letter grades
Instructor

Grade distribution · % of letter grades

A
AB
B
BC
C
D
F

Grades over time

Through Fall 2025

More grade details Grade mix, volume & source data

Not enough comparable courses for Spring 2027 in UW–Madison.

Sources & history

UW–Madison

Catalog & offerings

Descriptions, prerequisites, and recorded course offerings.

Catalog observation history

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Selected offering source records

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Raw records
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Madgrades

Grade history

Recorded grade distributions by term, section, and instructor.

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Model outputs & technical records
Qwen/Qwen3.8-27B
LLM outputs across runs
Full model traces

Recorded model configuration, reasoning, and tool conversations.

Model & dataset provenance
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  "model_revision": "1d4bf0f2ff6012fd82039f2fa52739d0dd7c60c0",
  "task_version": "17",
  "output_id": "a9773fc11507be78cfeddcf416b25c1664e82e592b8078c1b1a87cd38a940e5e",
  "requirements_status": "valid",
  "dataset_revision": "fc1811fa52e581ea57a35c0cf3343f8740a8ffbf",
  "observed_at": "2026-10-14 17:50:09.728220+00:00"
}