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GAME DESIGN II

CURRIC 432
Course Description

Explore the expressive, social, and cultural impact of games as a medium through focused creation of a single capstone project. Develop an analog or digital game depending on interest and skill set. Designed to build skills in designing interactive games using an iterative approach that incorporates user testing and feedback. Focuses on design practices common to all games which can be applied by a game designer working in any medium, including sports, board games, computer games, and videogames. Opportunities to explore a wide variety of independent games as well as the platforms used to create them.

Prerequisites

CURRIC 357 or graduate/professional standing

Satisfies

This course does not satisfy any prerequisites.

Credits

Not Reported

Offered

Not Reported

Grade Point Average
3.96

0.49% from Historical

Completion Rate
100%

No change from Historical

A Rate
92.11%

-1.27% from Historical

Class Size
38

53.02% from Historical