Recent recorded grades — Spring 2024: 4.00 GPA, 100.0% A/AB (n=20 letter grades); Spring 2025: 3.98 GPA, 100.0% A/AB (n=20 letter grades).
Game Design II
Explore the expressive, social, and cultural impact of games as a medium through focused creation of a single capstone project. Develop an analog or digital game depending on interest and skill set. Designed to build skills in designing interactive games using an iterative approach that incorporates user testing and feedback. Focuses on design practices common to all games which can be applied by a game designer working in any medium, including sports, board games, computer games, and videogames. Opportunities to explore a wide variety of independent games as well as the platforms used to create them.
Summary
Recent recorded grades — Spring 2025: 3.96 GPA, 100.0% A/AB (n=38 letter grades); Fall 2025: 4.00 GPA, 100.0% A/AB (n=27 letter grades); Spring 2026: 3.99 GPA, 100.0% A/AB (n=40 letter grades).
Grade history
↗letter grades
All recorded terms · compare terms & instructors
Where this course fits relative to
Latest available grades · Spring 2026 · all course levels
GPA
Higher than % of other courses in this group.
Course GPAs · red marks this course’s range
letter grades
More recorded grades than % of other courses in this group.
Typical course in this group: letter grades.
About this comparison
1280 courses over the same term, each with at least 30 recorded letter grades. Cross-listed courses count once. GPA is not a measure of difficulty or teaching quality. The typical course is the median by recorded grade count; tied values are not counted as lower. Grade counts describe course scale, not unique students or typical section size.
Descriptions compare GPA with this group’s average: at least 0.20 higher or lower; otherwise close to average. Section size uses median recorded enrollment: small up to 30, mid-sized 31–99, large 100+. Lectures and discussion/lab sections are described separately.