Graphic Design for Exhibitions
Introduction to exhibition design covering spatial typography, posters, banners, wayfinding, and online/virtual reality exhibition design.
Summary
What you’ll be able to do
Define the fundamental elements of two and three-dimensional typography.
Apply those fundamental elements in developing a typographic system for environmental settings.
Analyze existing way-finding problems and apply design to the practice of exhibit design.
Explore environmental graphic venues, materials, and applications to produce visual components for exhibition design.
Demonstrate how innovative concepts, branding, and custom exhibition design can improve showroom design and function.
Practice exhibition design for the Web and virtual reality.
Develop the complete functional exhibition design for the Web and virtual reality.
Source: UW Guide
Grade history
↗No recorded grade history.
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Prerequisites
Course map(ART 102 or 107),ART 346, and ART 438 or concurrent enrollment inART 438, or declared in (MFA-Art or MS Design + Innovation)
“Used by” includes alternatives; linked courses may have other requirements. This is a best-effort interpretation; check the catalog requirements above.
Professors
Spring 2027No instructors recorded for this selection.
Historical instructors & teaching patterns
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Calendar & sections
Spring 2027Schedule loads here as you scroll.
| Section | Mode | Enrolled / capacity | Waitlist |
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Times are Central. Select a meeting for details; export includes recorded dates for the selected sections.
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Student experience
the class
Provides an introduction to exhibition design from spatial typography, posters, banners, and wayfinding to online exhibition design, including virtual reality for the Web.
difficulty & workload
No workload feedback recorded.
Topics
- Exhibition design fundamentals: spatial typography, posters, banners, wayfinding, online exhibition design, and virtual reality for the Web.
- Two and three-dimensional typography and developing typographic systems for environmental settings.
- Way-finding problem analysis and application of design to exhibit design practice.
- Environmental graphic venues, materials, and applications for producing visual components.
- Innovative concepts, branding, and custom exhibition design for improving showroom design and function.
- Web and virtual reality exhibition design, including developing complete functional designs.
Skills
- Defining fundamental elements of two and three-dimensional typography and applying them to develop a typographic system for environmental settings.
- Analyzing existing way-finding problems and applying design to the practice of exhibit design, covering spatial typography, posters, banners, and wayfinding.
- Exploring environmental graphic venues, materials, and applications to produce visual components, and demonstrating how innovative concepts, branding, and custom exhibition design improve showroom design and function.
- Practicing and developing complete functional exhibition design for the Web and virtual reality.
Grades
Grade distribution · % of letter grades
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More grade details Grade mix, volume & source data
Sources & history
Catalog & offerings
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Grade history
Recorded grade distributions by term, section, and instructor.
Explore recorded gradesRecorded 2026-10-14
Model outputs & technical records
LLM outputs across runs
Full model traces
Recorded model configuration, reasoning, and tool conversations.
Model & dataset provenance
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"requirements_status": "needs_review",
"dataset_revision": "fc1811fa52e581ea57a35c0cf3343f8740a8ffbf",
"observed_at": "2026-10-14 17:50:09.728220+00:00"
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