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Spring 2027

4 courses

VideoGames & Learning explores current research on videogames, critically reflecting on their educational merits, drawbacks, and cultural impact on thinking.

Offering recorded · Spring 2027 · Sources

Recent recorded grades — Spring 2025: 3.86 GPA, 95.8% A/AB (n=189 letter grades); Fall 2025: 3.90 GPA, 96.8% A/AB (n=186 letter grades); Spring 2026: 3.86 GPA, 95.7% A/AB (n=185 letter grades).

historical GPA · grades

Fall 2022–Spring 2026

Explore the expressive, social, and cultural impact of games as a medium through focused creation of a single capstone project. Develop an analog or digital game depending on interest and skill set. Designed to build skills in designing interactive games using an iterative approach that incorporates user testing and feedback. Focuses on design practices common to all games which can be applied by a game designer working in any medium, including sports, board games, computer games, and videogames. Opportunities to explore a wide variety of independent games as well as the platforms used to create them.

Offering recorded · Spring 2027 · Sources

Recent recorded grades — Fall 2020: 3.85 GPA, 94.1% A/AB (n=17 letter grades); Spring 2022: 3.83 GPA, 95.0% A/AB (n=20 letter grades); Spring 2026: 3.98 GPA, 100.0% A/AB (n=20 letter grades).

historical GPA · grades

Fall 2022–Spring 2026

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