Game Design I explores fundamentals of game design and developing skills in designing interactive systems for educational, museum, and technology-mediated settings.
Recent recorded grades — Spring 2024: 4.00 GPA, 100.0% A/AB (n=19 letter grades); Fall 2024: 3.89 GPA, 97.3% A/AB (n=37 letter grades); Spring 2025: 3.95 GPA, 94.7% A/AB (n=19 letter grades).
Explore the expressive, social, and cultural impact of games as a medium through focused creation of a single capstone project. Develop an analog or digital game depending on interest and skill set. Designed to build skills in designing interactive games using an iterative approach that incorporates user testing and feedback. Focuses on design practices common to all games which can be applied by a game designer working in any medium, including sports, board games, computer games, and videogames. Opportunities to explore a wide variety of independent games as well as the platforms used to create them.
Computational Research Methods provides an overview of formulating and investigating novel questions using educational data mining and learning analytics tools like social network analysis and Bayesian inference.