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VIDEOGAMES & LEARNING

CURRIC 277
Course Description

Explores current research on videogames and learning. Critically reflect on the intellectual and educational merits and drawbacks of videogames and how videogame culture shapes how individuals think and learn.

Prerequisites

Sophomore standing

Satisfies

This course does not satisfy any prerequisites.

Credits

3

Offered

Fall, Spring

Grade Point Average
3.8

0.09% from Historical

Completion Rate
97.92%

-0.57% from Historical

A Rate
83.85%

2.91% from Historical

Class Size
192

33.68% from Historical

2026 Summr Grade Distribution

Instructors (2026 Summr)

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