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VIDEOGAMES & LEARNING

CURRIC 277
Course Description

Explores current research on videogames and learning. Critically reflect on the intellectual and educational merits and drawbacks of videogames and how videogame culture shapes how individuals think and learn.

Prerequisties

Sophomore standing

Satisfies

This course does not satisfy any prerequisites.

Credits

3

Offered

Fall, Spring

Grade Point Average
3.89

2.48% from Historical

Completion Rate
100%

1.51% from Historical

A Rate
89.53%

10.05% from Historical

Class Size
172

21.32% from Historical

Instructors (2025 Fall)

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