[{"run_id":"20260906T231458-5fdd2fff","semester":"1272","observed_at":"2026-09-06 23:14:58.172943+00:00","record_version_id":"c6d248ac76d246ed3906c96e976bf78293bdfa26f7d0218691567b53774e6150","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"eab7ab017fe72a546220554624f02f93c8b417df9a447485e2885e810f7bfffb","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experiences through words, images, structure, and process, informed by the study of experience. Explores both digital and non-digital games, providing a critical vocabulary and historical context for analyzing games, as well as the skills and techniques needed to integrate game design into ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"20260907T155543-ce3781c4","semester":"1272","observed_at":"2026-09-07 15:55:43.033547+00:00","record_version_id":"c6d248ac76d246ed3906c96e976bf78293bdfa26f7d0218691567b53774e6150","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"eab7ab017fe72a546220554624f02f93c8b417df9a447485e2885e810f7bfffb","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experiences through words, images, structure, and process, informed by the study of experience. Explores both digital and non-digital games, providing a critical vocabulary and historical context for analyzing games, as well as the skills and techniques needed to integrate game design into ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-03b0bbb9723907cf3d1b41cf0bb34837dc398e42","semester":"1262","observed_at":"2025-04-16 05:20:33.104844+00:00","record_version_id":"b201d30b21aa96374b320caacfc6e19da6f05c495f05f1a6b3e9e2fc2fb73fd9","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-0837245627eb714ae6bb0375f7abe8f41042011f","semester":"1262","observed_at":"2025-04-16 05:20:33.104844+00:00","record_version_id":"b201d30b21aa96374b320caacfc6e19da6f05c495f05f1a6b3e9e2fc2fb73fd9","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-08c92e359bbbc110b0778b7e0b15d6f40000e6b1","semester":"1262","observed_at":"2025-08-21 07:05:14.730696+00:00","record_version_id":"bdb21f3ae37b07b083efc301e90fd020947d6d6ae52b3a40f9e75dc63833d0c7","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-0944d76440dc778fbb89626058c10451009ce9c6","semester":"1262","observed_at":"2025-05-21 03:36:18.194118+00:00","record_version_id":"a0c078ed1e06543ac52f9288fd74aab4bab1647c0f4d04e6b98f0a0a7fc4964b","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-0a7f4bce29c816ef4d3d71b4eb8a2a3e15e33cc1","semester":"1262","observed_at":"2025-06-18 20:04:02.695444+00:00","record_version_id":"bbd189e7cb3437ef6a1a4a7891322f053e4b1dcb8386c392e78df66c44fcca5b","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-0ab917f827a7de22ebdc1087114d377a31c4687b","semester":"1262","observed_at":"2025-05-22 02:11:02.531191+00:00","record_version_id":"bdd1897ffac92c9fa7ec0363ad459b7c558413854a87f6c6e4bdfde668f899ef","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-0c40ecab4b6db9333d1f18aef816e3ee659e300c","semester":"1262","observed_at":"2025-05-25 18:02:34.797617+00:00","record_version_id":"da410c1473c23c87d2a66b26af83c914162f4118018b1f586be092099f7c2be5","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-0cb4d29a588ec7f11c7e00b7cf5dc3a0d23d0349","semester":"1266","observed_at":"2026-01-22 01:00:26.555427+00:00","record_version_id":"f1957145d6c23758ad41ca6b195092dac9b92af3ce35602682d4616830d4beed","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-11c30ec39e91498cbfcf3a923c53a4b03e387280","semester":"1262","observed_at":"2025-07-20 04:58:26.847117+00:00","record_version_id":"1911f33b5e5255dca8f163654d4f567ffcdedc14eeefd5bc8ca2684a3ccd3c68","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-13cd500edf2587e9a3428f326253738fbea965ea","semester":"1264","observed_at":"2025-12-14 04:50:04.653658+00:00","record_version_id":"0d435dbb5daedd58e70b88cd122216a2143d8056343bee67cb2b1f85e71176e6","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-1da08b2de39f05e6bc877c189fc2fd6eeda563f5","semester":"1262","observed_at":"2025-07-01 00:03:56.707251+00:00","record_version_id":"c0679667b9e8ea0fd3be8f38b1b3128a73321a78919cc37e815e3fbd8529360e","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-2031af47efe133b0e7877f433286ff07385afc41","semester":"1262","observed_at":"2025-07-02 20:16:45.749584+00:00","record_version_id":"7a55c2c4909b435d73dd5c3227eb46ee60ede26819e3b626d0a1adbbb8d1f5c6","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-238eba6f32fbc30407f616dd0628ff02a2a824dd","semester":"1262","observed_at":"2025-08-17 05:15:07.788352+00:00","record_version_id":"a4ce94b457dda95bf8db4f17de83ca6e73f02da3fbbafdbbbdadb145cde927af","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-25f0ff56bc4d80f8a8afa1a0bcce8dae6fddb5e5","semester":"1262","observed_at":"2025-05-25 17:20:25.942090+00:00","record_version_id":"6fb1e5b26e2a4585bf20ca71d9607d11716e69b1a3a411c98e190f57b329e191","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-2923f91826ce253b7aeefa9f75b4a39fe4c80ff0","semester":"1262","observed_at":"2025-08-10 05:10:25.938416+00:00","record_version_id":"c3b67b280b9cb6876a7f979167261c3f86b2142abd7ec89f462b618e8beaf6bb","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-2a05214a4023e0157fa6f7d188c85308f714176c","semester":"1262","observed_at":"2025-09-07 04:56:38.255315+00:00","record_version_id":"a7a3d68b709914bf598ea61ba6b62906a130f7aa09be5106e0f414d1a51e80f0","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-2b1b8e39131de92b94620b25c5bbb25690efed4c","semester":"1262","observed_at":"2025-06-01 07:54:53.913454+00:00","record_version_id":"85a23fd39d325da97cd23e402bbbb78da9baec1deb59a212dd661090c5c9bca2","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-33a1225644e5a5855d60f66e65413946e72fedf4","semester":"1262","observed_at":"2025-06-22 01:52:05.152650+00:00","record_version_id":"9b72acae0a9b3bbe54a67834223087e2bc3f7ec3fab8e879e0b85d27c3656a72","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-3b89c83dbf5208e13756184de1f2b2d0c09af35f","semester":"1262","observed_at":"2025-06-30 06:40:10.235522+00:00","record_version_id":"008e8d171c032961ae3637a5740658a87210cfa688c02ee939ec96ed251770fe","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-3c3eebf7f35c39364b445a2fa5a112ce28dbb4a1","semester":"1262","observed_at":"2025-06-01 17:03:59.062985+00:00","record_version_id":"e6c76cda83e39af109e38610c64204f29314dce9e173ebc105c0c53ebdb57afd","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-3fa4dd71391f1c9cf4ab2216680bbc428689f92d","semester":"1262","observed_at":"2025-05-25 01:15:58.180530+00:00","record_version_id":"df732dee6d062a71ca352aa4c04f8b852194261de5d25ddd99933643f09108ba","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-4040aa216da722a34483f68fc1e129ea571ae08d","semester":"1262","observed_at":"2025-06-01 07:27:39.695506+00:00","record_version_id":"3f732745b3194c688722462c99037f6245d5f224e268f09c69e2c5e7545dd56c","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-454d53cd690294459f8ad0793cc3ed562060e56c","semester":"1262","observed_at":"2025-05-25 01:34:00.536004+00:00","record_version_id":"fc2c413364bed03c4fed4b4b3d9adc4a75690fa81b26fd221033fb1e30bc6caf","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-486f091e051fdb4ccdb80ee7b4fb0a5814510324","semester":"1264","observed_at":"2025-11-16 05:32:31.273726+00:00","record_version_id":"4367e1a72e16f1a8566ade53b5c4a3c23579b536030c41f71b13c238ec4624d0","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-50393cfc5fd5598d4f4731ef1919f2ff53af07d9","semester":"1262","observed_at":"2025-06-30 06:05:57.438846+00:00","record_version_id":"a581001d6c87437be492ef03efae30e4ca317b10fe8918d9d821a0950f078b88","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-50f6947786b208c800db8bbd0cec84a8f0f187d2","semester":"1262","observed_at":"2025-06-02 03:49:42.915428+00:00","record_version_id":"2736b109e2368cf7efd96505c6c84b70b8e69f0591b92c2c265185332d838671","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-51d86ed4082dced3803c295419b0ec8440942016","semester":"1264","observed_at":"2025-11-12 04:50:41.141307+00:00","record_version_id":"ca9b31d4d0af5da4ed04a791876ef4ada04d546fa0e949015639f3a68b367ef0","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-53101bd1c10db0d00d094e4c9154d4c244ff23d9","semester":"1262","observed_at":"2025-10-05 04:58:05.366968+00:00","record_version_id":"4e535dfecd0795778e0e09b014f65539e2f80d1ef8f13b8c1add3a31ae255648","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-58751151c564e11c5cb8aedd3a2d3527c22f73eb","semester":"1262","observed_at":"2025-06-01 06:59:01.536576+00:00","record_version_id":"18f80d867ee388f08ce7ff7e416cf5f66d1d51600e62cb307cdb8ce1f86ff343","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-5c4c8d3701a333ba4ddadef7d0b5dde8440fcdf0","semester":"1262","observed_at":"2025-06-01 01:57:51.256704+00:00","record_version_id":"e08caf892383b449bc03d14c045dcbefbfd9064cd7ab231440d87511dd6f4b6c","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-5d20d9f81651d3c83fcaa2fd10870ce6e5d5a685","semester":"1262","observed_at":"2025-05-21 16:48:48.484741+00:00","record_version_id":"1d303308359df6f0edfed211707b18f6602fd710482f1656d8a5ef1485b5d96e","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-5feaebf2ab37051c86ad360cc0fa0d7e0e2ea295","semester":"1262","observed_at":"2025-05-24 15:58:23.378859+00:00","record_version_id":"0a377dfac7b7135aed317a509c7bee8377f0dbbc4b1a7c12d15dcb2f2e26ef62","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-60949965544fce098cc006354e201149005fb77b","semester":"1264","observed_at":"2025-10-26 05:07:14.077864+00:00","record_version_id":"ba74d37477674daaa13fba2b50a5d5d0e4637defbb874b8690eeae8d4a3e21e0","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-639225ac3addf8522f1d30cb4fe26054ea7f8c49","semester":"1262","observed_at":"2025-06-01 08:14:42.497608+00:00","record_version_id":"1599f7707aadd1a0ba6b2208c821e443e0b9a75c52849d7f6e7d4e9c164c8f49","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-64093b17b3a9c67a41aa33eb37adb53ec38df714","semester":"1262","observed_at":"2025-05-22 02:11:02.531191+00:00","record_version_id":"ffa7e9e27977e1200a60255538b981caf40570d2062c3db5b58a7818ed5f0486","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-6885b56099f55e08aa0205546369fb0381d50e13","semester":"1262","observed_at":"2025-07-13 04:59:22.367394+00:00","record_version_id":"84f0f46d590ee510558816cbbdd2063c9ad686aed485aa4641b833fe0ee45864","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-69d4b2b16e8268f75b6390b3a0e2ce8bf73999da","semester":"1262","observed_at":"2025-06-30 03:21:29.925498+00:00","record_version_id":"cf746c98719f7a432c00d997f7ccaffb016157e6f6b527d8389ef03cef01fda2","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-6b29c3e0673b2f9a736d2363db5409e03d5b3ed4","semester":"1264","observed_at":"2025-12-03 12:33:41.418072+00:00","record_version_id":"46f3fe8040e6f99f4e2cc292b5c7b2245e50478852d6a902866426426ea9d647","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-73259984748de484976ef2ad56ad7ab3d4cb4518","semester":"1262","observed_at":"2025-06-26 08:27:56.461216+00:00","record_version_id":"e3e80567bfef8f87a352e0139ae798d2ce467e4f58758c041508214582a8037d","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-741602fbc6252c232a0b9e6bc1a9ae3101625f5a","semester":"1262","observed_at":"2025-06-30 22:49:32.522034+00:00","record_version_id":"8c46f8b71fabc79ea96aac02c4c2a6bd4bdd1aa450ff8f299e7e15d28687b180","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-7774f45558276ec29bf626e58fffb4a27bdbb2a9","semester":"1264","observed_at":"2025-11-01 11:49:36.359151+00:00","record_version_id":"e634d714479501ed6dc2e478ed643c591a645b4386a72b0a9ea4f0c04b036a87","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-7ab7c5e783fc8ebef8b8ee8cea019ee37a72ce74","semester":"1262","observed_at":"2025-09-28 04:58:07.340658+00:00","record_version_id":"89aacecf42f79bb26481e65de7b034aba2558c0a58cfce63029c7ff32c66f4a7","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-7b2f22d83ea05055ab90dcb77dc802382cccc6f7","semester":"1262","observed_at":"2025-05-21 17:56:46.096741+00:00","record_version_id":"f18013c5a4787297555c0c22074792812f4ac9aeafa41d71e2245cdf58c835f0","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-7ca1175502be18eb51f7b016818a884a43fd4ebb","semester":"1262","observed_at":"2025-07-29 06:28:23.644795+00:00","record_version_id":"ee9eca7b69e87463e38996fd0a182ce84c8e67eb84d38c161ddf85b65efd65c6","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-7d8cee5e42602ad9ba5dc0322085af2fa0dffaac","semester":"1262","observed_at":"2025-05-22 01:15:19.291664+00:00","record_version_id":"c54226c07f0a26e796d12114c60581bf433e19d88d146597df3941c4b3dd2874","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-81a0d6a7f668c98c59bd05fa988aa079c5ad1f68","semester":"1262","observed_at":"2025-05-31 07:49:50.419452+00:00","record_version_id":"7d77f5c525f08ea2b3ca762aaaa10d40e7c9695c4fd254026e2af58ea20b0321","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-82f31c08c746a214872494cde6ecaeb9330441b4","semester":"1262","observed_at":"2025-06-17 21:26:08.547156+00:00","record_version_id":"7d9a90dce30aeb3ec9567c32f1ce81eb3d08e3e681ce7be7b2d3cadd8686f85d","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-84c248343c5a99ab42c5616c594812a5e3e31cbb","semester":"1262","observed_at":"2025-07-04 06:00:07.487827+00:00","record_version_id":"ad37f0098df4135e06b1f3c0eb090bdecd589ce0089d19c0c334fd1c1b645b34","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-86334e7275e315853287e8580c35456c68df800b","semester":"1262","observed_at":"2025-05-22 06:53:03.336354+00:00","record_version_id":"1fbc44207fda4defc8ab8abd097b6ab13da258cc2ecf4d6f63e49450e6f86881","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-8686dc1664f93a6c05f50321410961b39b12f91b","semester":"1262","observed_at":"2025-05-28 10:17:41.595894+00:00","record_version_id":"c980b7db32966dd260fb24109d0e9e385e591441087cce44a74de7464df2ab6b","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-86d941366886c9a14a2581c04e20d0bdd25e1b02","semester":"1262","observed_at":"2025-08-31 04:54:14.656039+00:00","record_version_id":"bc163da0ce446ea3e771248158ba435f4e4ddae49f494f0aa547bfa265a7ed33","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-8ba1d2e6cfbb1525b4f9f769ec164fb6ad0f237a","semester":"1262","observed_at":"2025-06-02 05:22:45.010398+00:00","record_version_id":"0f1130cf0e85b406473e47ae0e8186a342b0553a86360e38c720e2f903081c22","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-90e5aa456689a3b222016c05c319bbcd0bddd453","semester":"1262","observed_at":"2025-05-25 02:00:10.037905+00:00","record_version_id":"55a2b72fbfafe6e1c6e0d404e0667f5c3b889f9fd781ab4c6ee49d83a3554125","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-92d960aa7e4cd6e4c9ac8b2e232092904038e9e4","semester":"1262","observed_at":"2025-06-08 01:50:46.451351+00:00","record_version_id":"45829ecccc974ddad6457e6e79b8a8bdd92b6e43530cfeaac78372aa01322c3f","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-94002ae588a8f71eca6d64105f2e603e8587293b","semester":"1262","observed_at":"2025-05-21 09:01:16.021508+00:00","record_version_id":"650ed089140eb71ccc7d5049f39795dc4ef6da8aee1f34e10574eccbb52bcc01","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-9dd575e013c5c6e000ab3ad2d1288cc1dd9c96dc","semester":"1264","observed_at":"2025-12-21 04:47:46.589081+00:00","record_version_id":"05fee7d1ba719509c6f7bae7f8a03a73623a0d7d7ad08491d34913f83a3afe30","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-a1ea26ed78cbd6e94bc3221e50a6ed9b6bf43871","semester":"1262","observed_at":"2025-05-25 09:16:55.180581+00:00","record_version_id":"940922300fd94c6536bf583089811b01c8fb0a3a7a26e8db65c0012bb23bac5a","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-a76a3505853d5ea9c13bb98472b87361d469e2ee","semester":"1262","observed_at":"2025-05-28 18:03:41.793846+00:00","record_version_id":"572af160c36907c37d53ceddf1a54c6913e0e42dd1707b260dd03600d0d8f496","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-b285d591f6acf3aa1910e02edc297664db86eb8c","semester":"1262","observed_at":"2025-06-10 22:48:22.460295+00:00","record_version_id":"a9783c7273d2766d767f630cfb4323065dd1bcf6cd353b2ae2c28309c134107f","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-b79af756e4f00ba98231feb859ed8e98239eb811","semester":"1262","observed_at":"2025-05-22 02:47:56.931581+00:00","record_version_id":"d863dfd39acbf40ae6f2d35ac1bbbb9eaf86b1b2002f6c88acff30fa038eed19","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-b89e05b94730c6471439082d9279c0a834a4aeec","semester":"1262","observed_at":"2025-08-26 20:25:42.325239+00:00","record_version_id":"960008a8c61a224a4efe960efa02bfafd7e25d80afee54d0a5efda129f94b90f","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-b9279a12d1f2688df9e556183c94d41a89e431dc","semester":"1262","observed_at":"2025-07-06 01:49:47.203835+00:00","record_version_id":"7e5bad9194183eccb1b1cce8d9cc7029db8b02d7cb7457fedb66f8e2a139fae4","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-bbdc905e96cc681a5e9a8b02c795b682206e36d1","semester":"1262","observed_at":"2025-06-25 08:02:45.445730+00:00","record_version_id":"9daa0004aff0be629f420ab67cd8cae4251cc7f774dbe4fdd37c16a14b7032c3","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-bde225b5243a13d81827aa173e39c78a652b54a0","semester":"1262","observed_at":"2025-05-23 07:22:33.219345+00:00","record_version_id":"40f73887fbe1b8aae8375d4d21146931a0411e2fa937f2c2984bf5274bc1ea07","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-c1fac4cbfde737f4f4ac02cdf15e6f5a9b5b676d","semester":"1262","observed_at":"2025-05-22 01:15:19.291664+00:00","record_version_id":"c54226c07f0a26e796d12114c60581bf433e19d88d146597df3941c4b3dd2874","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-c6b62be45f8a13cba109ef2a7741b9cd9a6b8272","semester":"1262","observed_at":"2025-08-24 08:48:09.035112+00:00","record_version_id":"4ba094319ebc840f92c812710c4a4a6dd33eb590f2cfe5a8cb69d48c534dc993","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-cc83f62cb6db61f39320916d819ad48ce55cd96d","semester":"1262","observed_at":"2025-05-22 00:45:35.735230+00:00","record_version_id":"dc41c25794f02f1a25f54790b9339a3b358f0b685b4d16ba7434905603630223","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-d33818a01b6b4c5e2902e704da6e5b713742d4dc","semester":"1262","observed_at":"2025-10-13 10:46:24.251475+00:00","record_version_id":"2623aa31d36e29cb641b7868d4afc9dccda33915de9b388a3b16b6c230e0ca9d","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-d3c17db9832d3064916046caf891dd23f10b1bb9","semester":"1262","observed_at":"2025-08-26 11:30:42.288639+00:00","record_version_id":"63b3df859d0844615704be8a48df46e0a5ca07d3a4a93ec38fc578dd193141c6","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-d4ee226dc44268e9b6767fb9f5f20343322f494b","semester":"1262","observed_at":"2025-06-15 01:52:23.911697+00:00","record_version_id":"d423729a65179b21b4380f2d71d2aa545e690c7dff29efe7a363ae4028d0feaf","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-d8f9fc7f136e2033556d9d65bbdbdf33425dbdc9","semester":"1262","observed_at":"2025-05-28 16:48:12.400438+00:00","record_version_id":"7a77ddd069e8a2b5d04012079cfd1e9fb751caf06503ea20674f5b90ae108b21","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-dbbc9739c616c3846b2e796e00a36fa41225f7d8","semester":"1262","observed_at":"2025-06-01 17:47:19.325144+00:00","record_version_id":"6306ad0866b58956c281b3f20fbc6da7da825856a1dfcbeec6b7d4cb56a77f67","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-dbe5f2d24b48c3177297a3d69c553cc9d1194bac","semester":"1262","observed_at":"2025-09-14 05:00:27.366070+00:00","record_version_id":"f51fd87727c32bbb08ac06fd0048030bc90b6a09651f1ccee243f69e1c0ffa09","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-dd357dc2758e9e282c30988a527ce37de92593b9","semester":"1264","observed_at":"2025-10-19 01:39:41.951404+00:00","record_version_id":"e8ba9e0a433dc3725ff235ae259a1c03b5b304c416ead42ffe36618ccf6787dc","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-de74de559e409a3fe668685e28043b888d2e6841","semester":"1262","observed_at":"2025-06-27 07:38:50.882897+00:00","record_version_id":"a24dfacb412d8b344a7bc1646bbb606f92904070db8b4fcf450ed24cfc3401ed","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-deca7188cf536ade3203cd88b52a45e92a059617","semester":"1262","observed_at":"2025-06-27 00:37:46.087071+00:00","record_version_id":"d0ba2e4acf5069d0abca752325bd05de5c72622cb7983e93a40c7ab3b81d4898","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-df60fa9ac3931c5612b0fa641b7a6f5fbec86fab","semester":"1262","observed_at":"2025-05-24 06:36:37.554678+00:00","record_version_id":"a2486bd968873f4bf2e256aac03777a0be098e5d08a40c92de12faf5b2de574f","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-e339da2d849aaf8bb4dceca07a84728af23cf755","semester":"1262","observed_at":"2025-07-23 08:49:22.748925+00:00","record_version_id":"5c3c98ecd7d8d65cd6b762289b4721ddc0507dd3d93f4c9cf6114e05673b883e","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-e934b1784835f5d36ae9b7ef0992b11e72c39142","semester":"1262","observed_at":"2025-06-01 06:21:25.219533+00:00","record_version_id":"abd2c5be707ff167a293c349e86b7c4984dbe0586aae7a2c74e382c5feb1dbd6","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-ef471690c082448deebd2687eab84b0b78813c36","semester":"1262","observed_at":"2025-06-29 01:47:56.317645+00:00","record_version_id":"2adddea7de1c17d74345f98849af5d79beb1338da8d691c14d46e7c111d851f2","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-efc4e8e2cd7c3f68e059a308990c00c77c7611eb","semester":"1264","observed_at":"2025-10-16 05:48:13.935141+00:00","record_version_id":"2cff3a24ebebe2b0be164bc79ddad800b6d71699ed03f4d7a247ac02323b891d","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"},{"run_id":"legacy-f18b7749725097d41f69c60779ff38cf073b93b3","semester":"1262","observed_at":"2025-05-21 19:52:03.259353+00:00","record_version_id":"4d5bcc345ea408c1f8e623cffbe1f9bdf017972d45c4ba5418691bb76f0bb9d0","course_id":"ART 563","course_uid":"course_6acc27182bde6c4debf105ad","catalog_version_id":"3e2cb35db4bc8e5289cd522560292316af85d721b0d0ae556f02458727c18d8f","course_number":563,"subjects":["ART"],"title":"GRAPHIC DESIGN FOR GAMES","description":"Game design is a subdiscipline in which graphic designers create meaningful play and interactive experience through words, images, structure, process, and the study of user experience. This course, which explores both digital and non-digital games, aims to provide you with a critical vocabulary and historical context for analyzing games, as well as the skills and techniques necessary to incorporate game design into your ongoing design practice.","requirements_text":"(ART 102or107),ART 346and438"}]