Spring 2027

Video Games as Performance: a Historical Perspective

Explores the history, business, and technology of video games through a performance framework, analyzing consoles, handhelds, and PCs to examine their cultural impact across eras.

offering recorded2 credits
Recorded instructors · Spring 2027 Dan Lisowski4.0/5

Summary

1 / 3

Recent recorded grades — Spring 2026: 3.58 GPA, 81.1% A/AB (n=53 letter grades).

What you’ll be able to do

  • Identify iconic video game consoles, characters, companies, people, themes, and key attributes across video gaming generations to place key developments in video games into broader social, cultural, and historical contexts.

  • Describe key aspects of the video games as performance framework.

  • Employ various approaches to critically evaluate the artistic, societal, and cultural impact of video games as performance.

  • Demonstrate knowledge of major movements, trends, and events in the development of video games as cultural artifacts in global society.

  • Examine game characteristics through practical play and/or observing playthroughs using a theatrical lens.

Source: UW Guide

Grade history

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average GPA
letter grades
A
AB
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All recorded terms · compare terms & instructors

Prerequisites

Course map

None

  • None
THEATRE 256

This is a best-effort interpretation; check the catalog requirements above.

Prerequisite text tree
  • None

Professors

Spring 2027
Adjusted rating
RMP difficulty
captured reviews
About this rating

Raw average: 4.89/5 from 9 quality ratings. The adjusted rating blends this with the UW review average (3.66/5), weighted as 20 additional ratings. Smaller samples stay closer to that average. Each captured review is counted once in the prior; this does not correct who chooses to leave a review.

RMP profile ↗ · All captured review dates; profile matched by name.

No course-specific feedback yet.

Historical instructors & teaching patterns

Recorded history may be incomplete and does not establish a future schedule.

Calendar & sections

Spring 2027

Schedule loads here as you scroll.

SectionModeEnrolled / capacityWaitlist
LEC 001Classroom Instruction0 / 900

Times are Central. Select a meeting for details; export includes recorded dates for the selected sections. Enrollment reflects scan time.

Meeting source records

Student experience

the class

Recent recorded grades — Spring 2026: 3.58 GPA, 81.1% A/AB (n=53 letter grades).

difficulty & workload

No workload feedback recorded.

Topics

  • Evolution of video game consoles, handheld systems, and personal computers.
  • The business, technology, and individuals behind video game development.
  • Video games interpreted as theatrical performance.
  • Cultural impact of gaming segments on specific historical eras.

Skills

  • Apply the video games-as-performance framework to analyze gaming.
  • Identify iconic consoles, characters, and companies within historical contexts.
  • Analyze video games as cultural artifacts in global society.

Grades

Latest available · Spring 2026— not enough history to project Spring 2027.

average GPA
A / AB grades
letter grades
Instructor

Grade distribution · % of letter grades

A
AB
B
BC
C
D
F
More grade details Grade mix, volume & source data

Where this course fits relative to

Latest available grades · Spring 2026 · all course levels

GPA

Higher than % of other courses in this group.

Course GPAs · red marks this course’s range

letter grades

More recorded grades than % of other courses in this group.

Typical course in this group: letter grades.

About this comparison

1280 courses over the same term, each with at least 30 recorded letter grades. Cross-listed courses count once. GPA is not a measure of difficulty or teaching quality. The typical course is the median by recorded grade count; tied values are not counted as lower. Grade counts describe course scale, not unique students or typical section size.

Descriptions compare GPA with this group’s average: at least 0.20 higher or lower; otherwise close to average. Section size uses median recorded enrollment: small up to 30, mid-sized 31–99, large 100+. Lectures and discussion/lab sections are described separately.

Sources & history

UW–Madison

Catalog & offerings

Descriptions, prerequisites, and recorded course offerings.

Catalog observation history

Observations at scan time; dates do not imply when a catalog change took effect.

Selected offering source records
THEATRE 256 · Spring 2027

Video Games as Performance: A Historical Perspective

Recorded 2026-10-14
Raw records
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  {
    "run_id": "20261014T203208-0851c9a1",
    "semester": "1274",
    "observed_at": "2026-10-14 17:50:09.728220+00:00",
    "offering_id": "1274:942:027139",
    "course_id": "THEATRE 256",
    "course_uid": "course_509faabe95f62008b1d2859c",
    "term_id": "1274",
    "source_course_id": "027139",
    "source_subject_id": "942",
    "title": "Video Games as Performance: A Historical Perspective",
    "credits_min": 2,
    "credits_max": 2,
    "typically_offered": "Not Applicable"
  }
]
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Student reviews

Original comments behind the course and instructor summaries.

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Madgrades

Grade history

Recorded grade distributions by term, section, and instructor.

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Model outputs & technical records
Qwen/Qwen3.8-27B
LLM outputs across runs
Full model traces

Recorded model configuration, reasoning, and tool conversations.

Model & dataset provenance
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  "model": "Qwen/Qwen3.8-27B",
  "model_revision": "1d4bf0f2ff6012fd82039f2fa52739d0dd7c60c0",
  "task_version": "17",
  "output_id": "2cc522225a4740e445c2c5a55b89db59ab7d273bec8bcc36c3949354e396e37a",
  "requirements_status": "valid",
  "dataset_revision": "fc1811fa52e581ea57a35c0cf3343f8740a8ffbf",
  "observed_at": "2026-10-14 17:50:09.728220+00:00"
}